I'm trying to figure out to make the cuts shown in the 3d model in the picture. I know how to make individual boolean cuts but I am unsure as to how to make the cuts curve around an object.
$\begingroup$ Can you point out in the screenshot which are the cuts you want to make? $\endgroup$– Alberto VelascoMay 11, 2022 at 9:15
$\begingroup$ @AlbertoVelasco I made the changes to the picture. I want to be able to curve around an object and make cuts. I tried to make a cube, bevel it, and used the curve modifier, but that didn't work. I tried the same method, but used the shrink-wrap modifier in the place of the curve modifier, but that didn't work either. $\endgroup$– Adrian . EXEMay 11, 2022 at 15:21
$\begingroup$ Is that cube with the bevel and curve modifiers the cutter object? Can you add a screenshot of that modifiers stack? $\endgroup$– Alberto VelascoMay 12, 2022 at 10:11
$\begingroup$ @AlbertoVelasco I uploaded a photo of the reference model's modifier. They only used one and it was edge split. $\endgroup$– Adrian . EXEMay 12, 2022 at 13:56
$\begingroup$ @AlbertoVelasco that plane was just attached to the reference model. It wasn't used for anything that I am aware of. $\endgroup$– Adrian . EXEMay 12, 2022 at 13:58
To mimic the cuts shown in the picture, I did the following:
- I went into edit mode and duplicated the mesh only at the locations where I wanted the cuts.
- Resized the copied mesh so when cut through the original cube it would be light cut.
- I then created the copy of the cube I wanted to cut.
- I used the bool tool difference function for the first cut on the original cube I wanted to cut.
- Then I used the bool tool intersection function on the copy of the original cube I wanted to cut.