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I'm trying to figure out to make the cuts shown in the 3d model in the picture. I know how to make individual boolean cuts but I am unsure as to how to make the cuts curve around an object.

Model I want to imitate

Modifier Applied to Reference Model

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  • $\begingroup$ Can you point out in the screenshot which are the cuts you want to make? $\endgroup$ May 11, 2022 at 9:15
  • $\begingroup$ @AlbertoVelasco I made the changes to the picture. I want to be able to curve around an object and make cuts. I tried to make a cube, bevel it, and used the curve modifier, but that didn't work. I tried the same method, but used the shrink-wrap modifier in the place of the curve modifier, but that didn't work either. $\endgroup$ May 11, 2022 at 15:21
  • $\begingroup$ Is that cube with the bevel and curve modifiers the cutter object? Can you add a screenshot of that modifiers stack? $\endgroup$ May 12, 2022 at 10:11
  • $\begingroup$ @AlbertoVelasco I uploaded a photo of the reference model's modifier. They only used one and it was edge split. $\endgroup$ May 12, 2022 at 13:56
  • $\begingroup$ @AlbertoVelasco that plane was just attached to the reference model. It wasn't used for anything that I am aware of. $\endgroup$ May 12, 2022 at 13:58

1 Answer 1

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To mimic the cuts shown in the picture, I did the following:

  1. I went into edit mode and duplicated the mesh only at the locations where I wanted the cuts.
  2. Resized the copied mesh so when cut through the original cube it would be light cut.
  3. I then created the copy of the cube I wanted to cut.
  4. I used the bool tool difference function for the first cut on the original cube I wanted to cut.
  5. Then I used the bool tool intersection function on the copy of the original cube I wanted to cut.

The copied mesh was the only object I used to cut. The Result

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