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It looks perfect right now. enter image description here But when I rotate it, it shrinks. Am I applying to much weight to the previous bone when I link them up for the hair to shrink? the bones are not fallowing the mesh when I applied the weight. Only slightly. Why? enter image description here

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  • $\begingroup$ How is the child bone weight like? And if you have multiple modifiers, please upload a screenshot of the list. $\endgroup$
    – Allosteric
    Commented Feb 8, 2018 at 3:26

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Looks like the hair vertices (which i suppose correctly weighted to the two rotated hair bones) are weighted also to some body bones. To remove thoose unwanted weights enter edit mode, select all hair vertices, select all the body vertex groups (one by one) and click "remove" after every selection.

If this doesn't solver the problem, please upload your file.

enter image description here

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