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I am having a problem trying to implement texture project paint with Cycles, Blender 2.70.

I go through the process of importing the model (a female head), establishing the seams and unwrapping without an issue; when I try to add the new UV maps I can add them and then I can unwrap on each to get the different views; all that works. The problem starts when I try to assign an image to those UVs, that it does not stay. As I cycle through the UVs I can see that the UVs are different but the image remains the same and i have to change it manually. My UVMain is black; this is the texture I want to project the other textures into.

After applying the black image texture to the model, I select the model, and I go into texture paint; in the Tools tab, I select the Clone Brush; in the Options tab, I make sure that under the Project Paint section Occlude, Cull, and Normal are selected, that UVMain is set as the Stencil and UVSideView is set as Clone From UV Map.

In theory I should be ready to project the texture into my mesh (and into the black image, which is the current texture of the model), but when I paint, nothing happens; I can see that changes have been made to the image for the asterisk, but no changes are apparent. When I change to the Draw brush, everything works and the texture gets painted; but projecting the texture from a photo does not work at all.

It is not only that it does not work, I fail to see how does the image in UV Image editor relates to the UV Layout; if they are not linked at all I cannot see how can I achieve texture projection; when I cycle through the different UV layouts in the Object Data section, all that changes is the UV Layout; and that makes sense, but how do I link it to the texture I am interested in projecting? am I missing something?

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1 Answer 1

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Project Paint is a Blender Render feature that doesn't appear to work when using Cycles. It is also an old way of texture painting.

In Cycles you need to add a material to the object and have an image node that defines what image is to be used to receive the results of texture painting.

Rather than using project paint you should try painting with a texture, I am referring to using a texture with a paint brush while in texture paint mode. The texture can be an image or any other procedural texture available in blender.

enter image description here

Once you have a texture setup, you choose the texture and set the brush mapping to Stencil then the texture will be overlaid in the 3dview. You can move the overlay with the right mouse button and rotate your model as usual, when the texture is in the place you want it to appear you can paint it on your model. The overlay clearly shows where the texture will be placed on your model.

enter image description here

While right clicking easily moves the overlay around, you can also use Ctrl-click to quickly rotate the overlay and Shift-click to scale the overlay to get the texture right where you want it to appear.

This technique works just as well in both Blender Render and Cycles. The overlay feature of texture painting was added in blender 2.67

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  • $\begingroup$ Thank you for your answer, which resolved the issue and now I know texture projection is obsolete; also, I could just do everything in the internal until I have the texturemap and then apply it in Cycles. The tip of painting with a texture is awesome; I will try that next (trying to get away from BI one-step-at-the-time). But before, I have just one more question: apart from the reference images, can I clone from somewhere in the model in the same way as Photoshop's clone brush? This would facilitate enormously the task. As soon as I resolve this little issue with clone brush, I am ready to tr $\endgroup$
    – user3350
    Commented May 3, 2014 at 20:29
  • $\begingroup$ Yes blender has a clone brush - the source point for the cloning is the 3dcursor, right click to locate the 3dcursor. At this point using an overlay for a texture interferes with locating the clone source, just disable the texture when cloning as the clone brush doesn't use the texture settings. $\endgroup$
    – sambler
    Commented May 4, 2014 at 7:49

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