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i made a texture paint for my model in Blender and saved it for later, i reopened my project added back my texture nothing special, i then started to work on adding pores with a alpha for the mask brush but it turned wrong and i couldn't erase what the "F Mask" brush did, so i closed and opened my work back but now for some reason when i am painting on my texture in the "Texture paint" mode, it wont show the changes in the render mode :

Prepare for unforseen consequences

I can't figure this out my project is clean i have only one material named "Material.003" and one texture named "skintest" it started messing up when i tried to add the alpha pic of some pores to the mask brush by guessing...

If someone knows whats up please let me know,

enter image description here

enter image description here

If i move the UV texture it does shows the changes in the render but the Paint brush is ignored by the render...

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  • $\begingroup$ Could you send a screenshot of your node tree? $\endgroup$ – Dr. Farquaad Jun 20 '18 at 23:01
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    $\begingroup$ There, hope it helps.. $\endgroup$ – Hootlook Jun 21 '18 at 17:54
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Ok so found out that i need to save the texture before rendering in UV/ImageEditor for the brush work to show up but i dont understand because i was able to paint in real time earlier, i even remade a texture so i am kind of lost, anyway i guess i am gonna have to work with saving between each stroke...

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