I am working on a model from a video from Daniel Kreuter and I made a mistake and but the head outline and eye outline on the opposite side. i want to know how i can make the mesh and the mirror side switch places
2 Answers
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Apply the mirror modifier. Delete the [vertices] you don't want. Add a mirror modifier. – cegaton 2 hours ago
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$\begingroup$ 0_0 omg i am ashamed that i was dumb enough not to think of that $\endgroup$– A guestCommented Jul 13, 2016 at 2:43
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You can mirror a mesh or a part of it with the interactive mirror
- set the pivot point to 3D cursor and place it correctly.
- select the geometry you want to mirror
- press CtrlM and one of the axis (x,y,z )
- then press enter to commit
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$\begingroup$ sadly this does not seem to work for me T_T $\endgroup$– A guestCommented Jul 13, 2016 at 2:40