I am working on a model from a video from Daniel Kreuter and I made a mistake and but the head outline and eye outline on the opposite side. i want to know how i can make the mesh and the mirror side switch places
Apply the mirror modifier. Delete the [vertices] you don't want. Add a mirror modifier. – cegaton 2 hours ago
You can mirror a mesh or a part of it with the interactive mirror
- set the pivot point to 3D cursor and place it correctly.
- select the geometry you want to mirror
- press CtrlM and one of the axis (x,y,z )
- then press enter to commit