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I am rendering a scene, and the plane in the scene is being clipped for no apparent reason. The near and far clip of the camera seems ok, but I extended it to 300 from 100, just in case, and no dice.

The following two images shows how it looks in blender, and the render result:

Blender workspace

enter image description here

enter link description here

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EDIT: Links to blend file added https://dl.dropboxusercontent.com/u/44179449/jeemoneygrungebrickangled.blend

https://dl.dropboxusercontent.com/u/44179449/jeemoneygrungebrickangled.blend1

EDIT 2:

I moved the camera back away from the plane, and this is WEIRD! Why is it not a rectangular plane? (Note: I moved the JeeMoney text over, so that didn't automatically change position because of the new camera distance)

enter image description here

EDIT 3: After 2 hours of fiddling around, I found out that I had a subsurf & displacement modifer that was messing everything up. I fixed it. Thanks all!

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    $\begingroup$ sub-surf modifier? $\endgroup$
    – J Sargent
    Commented Feb 14, 2016 at 1:03
  • $\begingroup$ Please post your blend file so we can take a look at it more closely. $\endgroup$ Commented Feb 14, 2016 at 4:39
  • $\begingroup$ I added the blend files via dropbox. $\endgroup$
    – Jeeman
    Commented Feb 15, 2016 at 7:55
  • $\begingroup$ I mean, I put the links above in the original post. $\endgroup$
    – Jeeman
    Commented Feb 15, 2016 at 8:08

1 Answer 1

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This is because Clipping Distance settings exist in two places.

One set for the viewport (in your Properties Panel):

Viewport clip settings

...and another for the Camera / rendering:

Camera clip settings

Edit:

However...

Now that you've posted your .blend and I've had a chance to examine it, I can say your issue has nothing to do with clipping distance.

You have a SubSurf Modifier on your plane that is curving it.

SubSurf on Plane

It was set only to be visible in renders, not in the viewport.

Edit again:

I just saw your comment that you fixed it, so never mind. One last thing I'll mention - you can leave the SubSurf Modifier on, but switch it to Simple instead of Catmull-Clark, and this will give you the fine geometry for the Displace Modifier that follows, without rounding your plane.

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  • $\begingroup$ Both nears are set to .1 which should be enough. I changed the end to be set to 2000 in the former, and 500 in the latter. Still get the same behavior. $\endgroup$
    – Jeeman
    Commented Feb 15, 2016 at 8:07
  • $\begingroup$ Depending on the units you're using, the difference between the camera at 100 clip and 500 clip could be insignificant. Set the camera end clip to 10000. $\endgroup$
    – OroNZ
    Commented Feb 15, 2016 at 11:53
  • $\begingroup$ Mentalist, thank you for looking into it! I appreciate your time! That was the solution! $\endgroup$
    – Jeeman
    Commented Feb 16, 2016 at 2:48

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