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I would like to ask, if someone is able to give me some advice about the topology of this character (I need it as game asset).

My problem is that when I apply the “shade smooth”, my character gets some shadows on the leg and under the arm. Another problem is that it’s not completely smooth and some visible edges remain, such as on the chest or near the neck

Is my topology so bad? Do I have to do it again, or can I improve it somehow?

Thank you in advance enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here

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  • $\begingroup$ Hello and welcome. Please use a title that matches the content of the post. It should read like a question, be descriptive but succinct, unique and identifying, summarizing the problem so that anyone searching for similar issues is likely to find this. Remove anything superfluous, avoid using words like "this", "help with", "issue" or "question about", instead describe what "it" is. Remember, your title is the first thing visitors see, answers you get depend heavily on it. See What is the problem of asking “How do I do this?" $\endgroup$ Commented May 10 at 15:05
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    $\begingroup$ Hello please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Commented May 10 at 15:07
  • $\begingroup$ Have you tried using the Subdivision Surface modifier instead? $\endgroup$
    – james_t
    Commented May 10 at 15:16
  • $\begingroup$ I've uploaded the file with the mesh topology. I tried to use the subdivision surface but it doesn't help $\endgroup$ Commented May 10 at 15:29
  • $\begingroup$ you have to copy the link of the upload to your question so that we can access it $\endgroup$
    – Chris
    Commented May 10 at 16:28

1 Answer 1

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It has nothing to do with your topology, it's because you've enabled the Shadow option in the Viewport Shading tab, it's the projected shadow of the other leg:

enter image description here

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