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Hope you and your families are ok in that moments, and i hope de will pass that soon.

I have a topology problem, the result is a problem on subdision.

I have that object, when i apply the subsdivision surface, the circle goes to a "non circle". I don't know where i have to cut the mesh to break the loop that distorts that circle.

Thank you.

enter image description here


Thank you very much batFINGER and Robin Betts,

in fact tihs is the vest topology lesseon i have never recieved, that let me understand better the workflow for a good topology.

I have one more question, dou you know why the external part is not beieng correctly subdivided?

enter image description here

Moltes gràcies!

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    $\begingroup$ The bigger up / down hole has an "outset" ring around the hole, would add similar. $\endgroup$ – batFINGER Mar 25 '20 at 13:22
  • $\begingroup$ Agreed. The distortion is caused by uneven sizes in the immediately surrounding faces, Catmull-Clark is pulling further into the larger faces. $\endgroup$ – Robin Betts Mar 25 '20 at 14:05
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I would do something like this. But depends what you want to do next enter image description here

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  • $\begingroup$ Thank you very much Fowl, batFINGER and Robin Betts, in fact tihs is the vest topology lesseon i have never recieved, that let me understand better the workflow for a good topology. I have one more question, dou you know why the external part is not beieng correctly subdivided? $\endgroup$ – Helio Lozano Carreras Mar 25 '20 at 16:35
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    $\begingroup$ isnt that just not-smoothed? right click on the object and ->shade smooth. $\endgroup$ – Fowl Mar 26 '20 at 16:27

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