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I have an imported logo .svg file that is in curves. I have eliminated the top faces by using Fill mode: Back.

I now want to add thickness inside the logo itself, so I have used a solidify modifier. My question is how to add a bevel to this thickness.

I tried using Bevel in Curves in the data properties, but that gives me artifacts on the model. Is there another way to add the bevel, or a better way to thickness without solidify modifier?

The file:

enter image description here

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1 Answer 1

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(Using Blender 3.6.8)

A Bevel modifier can be added after the Solidify modifier, unchecking the Clamp Overlap limiter that is probably confused by such a small geometry:

Bevel modifier setup

Resources:

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    $\begingroup$ Side note: May I recommend to scale up your objects, or to change the "Length" parameter in the "Scene/Units" panel to "Millimeters", to avoid such small numbers to edit (and to adjust...) ? $\endgroup$ Commented Apr 24 at 13:18
  • $\begingroup$ Yeah, I get alot of clipping :) $\endgroup$
    – N03
    Commented Apr 24 at 13:20
  • $\begingroup$ Thank you by the way, I didn't get the bevel to work, but when I looked at your settings I had Clamp Overlap. So many thanks to you! :) $\endgroup$
    – N03
    Commented Apr 24 at 13:25

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