Main issue: I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that way- not sure how to solve this. Picture of my texture and the reference I'm trying to copy are posted.
Current Texture explanation: The texture has something similar to voronoi type texture. Take 1-0 UV space. Multiple by 10 on x and y. Giving 10 by 10 grid. Mod these results so there is a zero on each result. Then use distance function paired with color ramp to make circles. (img1)
Last there is a noise texture to make circles all wavy. (img2)
My dumb boy attempts: So what I tried is this formula. Dot Product the "wavy texture" against it's self to make to cells go from 0-1.Multiply by a number and run this through fraction function thing-this makes cell repeat it's self inside of it's self. This is the best I could do(img3)... But it doesn't really look like the reference image. (Last img) Please Help. This is for my wife's company and I really want to help her make 3D marketing. I can also post the blend file.