I've started to play with blender and try to bake sunlight but for some reason, it doesn't turn like the rendered even though the model is pretty basic
Bake config
I've started to play with blender and try to bake sunlight but for some reason, it doesn't turn like the rendered even though the model is pretty basic
Bake config
There is a several issues, but mainly it is a topology problem of disconnected edges (if you drag vertex aside you can see it is not a single face ...
... if you delete side faces (left/right from window) select edges around and fill by face issue is fixed.
Since you generate a new faces to fix the model you would have to unwrap again (if you are using Bake with margin, be sure you also unwrap with some margin (otherwise bake will penetrate martino surrounded faces.)
There were other problems - switched face normal, and 4 doubles, but it was fixed by previous adjustments.