EDIT: blend file available at https://pasteall.org/blend/00e3748a22ec43a4825ad76bc6357b85
I am pre-baking textures for a model used in a game, where games art style allows for static lighting. I'm currently facing problem where I don't see any light baked onto my texture, I assume it's due to following
First of all, this is how my scene looks from cameras perspective, note how there are sun reflections on the road
I then proceed to bake my texture by setting up image texture in shader graph and baking
Once bake is finished, I am left with following texture and look, note how there is absolutely no sun on the road and whole model looks like it didn't receive any sunlight at all, shadows are off as well
I was trying to play with a renderer and see if I can figure out how to bake these textures from cameras point of view to preserve shadows and lighting, but wasn't able to find a solution, so will appreciate any ideas.