I have issue woth baking normals. In some reason bake does not work well. I tried a lot of ways and configs.. But my normal map is incorect.
When I'm trying to use this generated normal map in Unite or Bldender for low model I see edge of low poly model. In some reason Ray distance does not work for case when low poly sticks out a little.
I'm using Blender 2.81.
Do you have any suggestions how to bake normal map without this issue.
See below screenshots:
High model inside in the low. I generated high model from low by smooth