Here's the link to the new .blend file https://www.dropbox.com/scl/fi/6oxo1zcj30o0okcha6bhs/blender-help-2.blend?rlkey=6griezpkni60khnmij8ac3sbd&dl=0
I've been battling this problem all day.
I've baked a fluid simulation and am using it as a brush for the plane's dynamic paint. It looks exactly like what I'm going for in the viewport, but everything looks flat when I go to render. I've seen many posts pointing to the samples being different or using experimental settings but, I've tried all so far and nothing seems to work. All my renders show no small ripples. I've even set up a particle system so that the emitter and objects are also brushes, but no matter what, The smaller ripples won't show up. I'm at a subsurface division of 6 but I've tried 5 and 4 to see the same difference in the render.
update Not sure why, but I deleted my Scene 1 from this file and now notice that waves now bake correctly, but they still do not show in the render.