I want to render a scene from a simulation that involves a particle system + quick explode. My particles get emitted by an object and everything looks correct in the viewport render.
But in the final render (Render Image), it only displays the emitter object and not the particles.
I played around and tried all combinations of Show Emitter, Visibility in Render etc., but it doesn't work. Also, I applied bake in particle settings > cache.
See blend file for details: https://pasteall.org/blend/c2afb5f482464b229715ca50ef0b9e3b