I want models to be low poly for mobile development. So I want to bake textures of highly detailed models downloaded from internet, to sides of a cuboid(that closely fits the original model). This will make the new model look almost alike and high detailed while reducing the polygon count. I have achieved some success with baking a "Full Render" on a plane (although I'm not sure why pink appears black, suggestions are welcome)
Note: I will use unshaded in jMonkey, so I don't want normal maps. I think "Full Render" is all I need. Suggestions are welcome.
Screenshot of jMonkey unshaded material properties:
My questions are as follows:
- How will using a cuboid and baking all sides "Full render" of the model to its faces compared to using a more detailed retopo of the original model and baking textures to the UV unwrap of it??
- How should I retopo the model (in this case)?
- How to bake textures in one go to all sides of such cuboid/ retopo of the model.
I would be glad if someone could enumerate the steps in which I can achieve so?