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I try to bake this simple model in cycles render engine.

enter image description here

but the bake result is always much darker than the original.

How can I bake it so that the result will be an exact copy of the original textures?

enter image description here

Render Settings:

enter image description here

World Settings:

enter image description here

I learned it from this video:

https://www.youtube.com/watch?v=Aq2tUT0iyCQ


Result of Turning Indirect and Direct off (only Color is on)

enter image description here

Looks washed out.

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  • $\begingroup$ cycles or blender internal baking? is your world white? what options did you select in the baking tab? $\endgroup$ – HenrikD Nov 30 '17 at 8:53
  • $\begingroup$ I am using Cycles render engine. I will update my post with more infos. $\endgroup$ – Black Nov 30 '17 at 8:57
  • $\begingroup$ could you try to disable indirect and direct and bake. It will probably solve your problem $\endgroup$ – HenrikD Nov 30 '17 at 9:03
  • $\begingroup$ I tried this already. I will post the result $\endgroup$ – Black Nov 30 '17 at 9:06
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    $\begingroup$ make a backup to make sure you loose nothing but in my experience cycles settings are saved to survive that switch $\endgroup$ – HenrikD Nov 30 '17 at 9:09
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As it turned out the simplest solution to this problem was to make the world white and disable any lamps to make sure every part of the mesh gets the same amount of light. Blender Internal would be a good alternative but if you're working in cycles you probably don't want to redo all settings after switching back. (Though I do think the setting will stay)

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  • $\begingroup$ you mean if you put your light sources on an different layer and bake with only the white world? $\endgroup$ – HenrikD Nov 30 '17 at 10:30
  • $\begingroup$ Sorry, It was my fault. Ignore the comment $\endgroup$ – Black Nov 30 '17 at 10:31

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