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i am trying my first thing without a tutorial. I am beginner. Im making this stove and i want to add a little bump on the side. I inset this face, then inset again and raised it a little. After I shade smooth, the rest of the face ends up looking weird. I would appreciate a lesson :)

Pictures:

edit mode object mode

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You need to apply the scale to that object in Object mode. Press the N key which will bring up the R/H properties bar and then click the Item tab (arrowed). You'll see that the Scale of the object isn't the same in each direction.

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Hilight the object and hit Ctrl-A which will bring up the Apply menu. Select Scale and the scale will change to 1.000 for X, Y and Z and the shading on your object will now be correct.

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This is important both for insetting faces and using the Bevel modifier in this case.

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  • $\begingroup$ Ok Great! So it's always a good rule of thumb to apply scale? $\endgroup$ Commented Sep 22, 2023 at 11:48
  • $\begingroup$ Yes! Read through the answers here: blender.stackexchange.com/questions/28558/… $\endgroup$
    – John Eason
    Commented Sep 22, 2023 at 13:17
  • $\begingroup$ Thanks for this reference and answer, I learned something! $\endgroup$ Commented Sep 23, 2023 at 9:55

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