I've been struggling a while to get some sort of a tube/flow conduction for a rotor right, but I get some weird glitches (or I am doing something stupid).
How I made the mesh (maybe it helps to know, so you know where I went wrong):
First I made a cylinder, deleted the bottom and top face. Then I drew a path and made it to a certain shape. After that I use a array modifier on the cylinder and a curve modifier. So after that I was left with a curved tube.
Then I just started to delete some faces to open it up and added some sort of a roof to it, so it would let the water flow in a certain way.
Problem I am having:
Then I wanted to give it a little bit of thickness, so I used the solidify modifier, but after applying it to the mesh it did not want to do what I want:
Also, when I tried to use smooth shading it showed some weird stuff:
Link to the photos : https://imgur.com/a/VX4RekM
How do I fix these bumps when I give it a little bit of thickness? And how to fix the weird smooth shading thing?