I want to create a rough wooden edge, similar to the top of the wood in this image. I have tried increasing the vertices on the edge and then extending a random number, but it isn't at all convincing. I haven't used the particle system much, so not sure if that would do it. I would also like to recreate some of the tiny wooden burs that appear on the flat side of the wood also.
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$\begingroup$ Welcome. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue in such way that anyone searching for a similar problem may easily find it. Use the edit link above, remove anything superfluous, avoid words like "this","issue with" or "question about". Remember, your title is the first thing potential visitors will see, answers you get depend heavily on how inviting it is. See "What is the problem of asking “How do I do this?"" $\endgroup$– Duarte Farrajota Ramos ♦Commented Aug 15, 2023 at 12:59
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$\begingroup$ Try Luma.Ai or Polycam, if you have the object physically. it can make nice 3D scans $\endgroup$– GuguSheepCommented Aug 15, 2023 at 13:25
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Maybe subdivide the top face and use a Displace modifier on Z? You can even pull some faces manually to have some peaks.