I want to create a rough wooden edge, similar to the top of the wood in this image. I have tried increasing the vertices on the edge and then extending a random number, but it isn't at all convincing. I haven't used the particle system much, so not sure if that would do it. I would also like to recreate some of the tiny wooden burs that appear on the flat side of the wood also. enter image description here

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  • $\begingroup$ Try Luma.Ai or Polycam, if you have the object physically. it can make nice 3D scans $\endgroup$
    – GuguSheep
    Aug 15, 2023 at 13:25

1 Answer 1


Maybe subdivide the top face and use a Displace modifier on Z? You can even pull some faces manually to have some peaks.

enter image description here


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