The tutorials I used use layer weight with fresnel (I'm currently using facing because fresnel doesn't seem to work in my case) as the factor to mix diffuse emission. This looks fine for them but it does not seem to work for me.
On the left is my reference image. The pieces are modeled using solidified planes with beveled edges then remeshed, subdivided and displaced to add bumps.
Layer weight with facing is used as the factor to mix the Diffuse BSDF and Emission, then I added Ambient Occlusion to give shadow to the edges.
I don't know what's wrong but for me it doesn't look right,Maybe its because the models are flat compared to other SEM models but something looks to be wrong.