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How can I retrieve the vertex coordinates of the summit of each pyramid to make a curve with quadratic Bezier in Blender 3.4.

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Thanks for your help :)

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The easiest way would be a selection by index.

You can solve this as follows:

enter image description here

Here I transfer with Sample Index the position of a point selected by index of another geometry, which I have included with Object Info.

Of course you have to select the index manually.

You could also use Bounding Box, Attribute Statistic or Sample Nearest to get useful results, but these solutions depend on what your geometry is like.

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  • $\begingroup$ Easy and clear :D Thank you so much $\endgroup$ Commented Mar 24, 2023 at 20:56

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