How can I retrieve the vertex coordinates of the summit of each pyramid to make a curve with quadratic Bezier in Blender 3.4.
Thanks for your help :)
The easiest way would be a selection by index.
You can solve this as follows:
Here I transfer with Sample Index
the position of a point selected by index of another geometry, which I have included with Object Info
.
Of course you have to select the index manually.
You could also use Bounding Box
, Attribute Statistic
or Sample Nearest
to get useful results, but these solutions depend on what your geometry is like.