I'm wanting to make this face into a door where it can open and close, but I'm not sure how to go about it... I'm wondering if I should use bones or just regular object keyframes to animate it... What is the best way to go about this? The face is shown and highlighted in the screenshot below:
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1$\begingroup$ You could create a new object and put its origin where its hinge is supposed to be and that's enough $\endgroup$– moonbootsCommented Mar 21, 2023 at 14:24
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2$\begingroup$ @moonboots can now explain you how you can open and close the door by wind with a hinge....!!!! :D $\endgroup$– ChrisCommented Mar 21, 2023 at 14:31
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2$\begingroup$ @Chris You can only open it if it's a little bit unhinged, that's how Blender works!! $\endgroup$– moonbootsCommented Mar 21, 2023 at 14:35
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1$\begingroup$ @Chris :D If he already found out how it's done best ;) $\endgroup$– Gordon BrinkmannCommented Mar 21, 2023 at 15:21
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1 Answer
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In Edit mode you can separate a face with P -> then just change the origin point to a suitable point and then you can rotate the new object as you want.
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$\begingroup$ Should I parent the door to the building? I'd like them to be the same object, just a moveable part... $\endgroup$ Commented Mar 21, 2023 at 15:18
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$\begingroup$ yes you should! It is not necessary for the animation but if you move the building the door will move with it which makes sense. $\endgroup$– ChrisCommented Mar 21, 2023 at 16:32