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I want to make a custom face (or what you call it, sorry I'm new to this)

For example I have a plane cube like this: enter image description here

And I want to make a small face out of it, so I can have separate texturing to it (If you have suggestions on how I can do it on a smarter way, please do tell me, for now, this is the best idea I have)

enter image description here

I want to have something like this. Thank you in advance!

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    $\begingroup$ Sounds like you need to start by watching some beginner modelling tutorials first. What have you tried so far and where has it failed? Could you post some screenshots? $\endgroup$ – Duarte Farrajota Ramos Aug 5 '17 at 4:38
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There are many tools used for mesh modeling that you can use, the simplest to get you started is probably the knife tool.

In edit mode press K and then click where you want to corners of the new face (also called a polygon) then press ⏎ Enter to confirm the cut or Esc to cancel. During the cut you can press C to help keep your lines straight.

Some other tools used for modeling are the loop cut and subdivide to split a face into multiple faces. You can also add single vertices and make a face from 3 or more unconnected vertices, it is easy to find beginner tutorials on mesh modeling.

Note that simply cutting a face into another will leave you with an n-gon, which is a face with more than four sides (compared to tri or quad faces). While n-gons can be helpful during the modeling process, as you progress you will find times when they can cause issues. It is always recommended to maintain a quad based mesh as much as you can. In your example that would mean adding at least another two edges.

example result

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  • $\begingroup$ Worked like a charm! Thank you so much that I learned something new! :) $\endgroup$ – Bill Dwight Aug 5 '17 at 12:59

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