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I have just finished sculpting a character..

Will start texture painting it..

I have done this several times without any problems, but for this character the texture paint shows up on totally different spots than where I paint. I can't seem to figure out the problem. Has any of you encountered similar problems and found a cause?

In attachment Blend file and colourmap..

https://jumpshare.com/v/0iLa4sG3XPqRhm72OMXw (Blend File Link)

https://jumpshare.com/v/l18DphvIDGy2VVW7kmih (Colourmap, click on 3 dots to download).. Map is not painted yet, but included it to be complete..

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The problem is that you have two UV maps for your model and have the wrong one selected for painting.

The first, "female_1_female_base.017DiffuseUVlayer" is the one one you want to have selected in the list and have its little camera icon enabled. The UV map with the enabled Camera icon is the UV map that will be used for rendering AND painting.

enter image description here

The second,"UV Map" is just a mess and it would be probably best to delete it from the list.

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  • $\begingroup$ Damn, thanks a lot! $\endgroup$ Commented Jan 7, 2023 at 11:33

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