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.blend file attached:

  • Scale is 1
  • Clamp unchecked in modifier
  • Normals recalculated outside
  • Doublet vertex merged.

It is not doubled bevel like second screen could suggest :-) (.blend is ok)

I added two photos with description below.

Is this kind of bevel even possible in Blender?

enter image description here

enter image description here

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    $\begingroup$ I don't know if it's doable with the Bevel modifier, but you can easily do it without $\endgroup$
    – moonboots
    Commented Oct 14, 2022 at 10:34
  • $\begingroup$ @moonboots Thanks, you are perceptive. It is not, this second screen was made before the first on copy, .blend file is ok. I noticed double bevel and checked it again. $\endgroup$
    – arrowman
    Commented Oct 14, 2022 at 10:54
  • $\begingroup$ is it ok if you do it without the modifier? $\endgroup$
    – moonboots
    Commented Oct 14, 2022 at 13:07
  • $\begingroup$ @moonboots No, second screen shows the result $\endgroup$
    – arrowman
    Commented Oct 14, 2022 at 14:06

1 Answer 1

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I don't know if it's doable with the Bevel modifier. If you don't care about doing it without it, you can do it this way:

Create your cube, bevel the top and bottom:

enter image description here

Create a vertical loopcut, bevel:

enter image description here

Cut a hole:

enter image description here

Extrude inwards, right click > LoopTools > Circle and set the Influence at 50%:

enter image description here

Extrude on X and LoopTools > Circle again, this time with an Influence of 100%:

enter image description here

Bevel the angle that you want to keep sharp:

enter image description here

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