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I am trying to bevel selected faces as shown below:

enter image description here

The problem is too many overlapping faces are created (example below) and clamp overlap creates too small bevel. Is there a better way to bevel in this situation or is there an efficient way to clean overlapped faces? What I have tried: Remove doubles just merges vertices randomly and overall shape is broken.

enter image description here

.blend file

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  • $\begingroup$ Are you sure you are trying to bevel "faces". Shouldn't you just be selecting the top and bottom loops instead? $\endgroup$ – Duarte Farrajota Ramos Feb 6 '18 at 11:12
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Well, you are not only bevelling the two circular edge rings, you are bevelling every edge between them.

That can for example happen when one uses Vertex Select Mode. When selecting vertices, every edge between them is automatically selected, too. That's why it's not possible to extrude a checker pattern in one go.

enter image description here

Use Edge Select Mode and only select the two edge rings, for example with ALT right click. Then you will get a nice and clean bevel. Make sure your object isn't scaled. That can distort the bevel as well.

beveled too much

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