Im making a guitar slanted guitar cabinet. Im having some weird bevel issues shown below.
The corners have a weird shading issue. This is whats happening at the corners:
I can kind of fix it by unchecking "loop slide" in the bevel operator, and i get this result:
It fixes most of the problem, but there is still a corner with weird shading.
My normals are all blue, no extra verts and scale is 1.000. No clue whats going on.
I added a basic cube and added an edge loop in the middle, then pulled one side back and still got the same thing:
Any ideas why this is happening? Thanks!
EDIT: i turned the bevel shape to 0.900 and the 2 effected corners are exaggerated. Why are just those 2 corners not beveling right?
I have recalculated the normals too and they are fine. I have started from scratch and then i get different results as to which corners have the "bad" shading