I've seen this questions posted in places before, but haven't found an easy workaround yet. There's this answer but it's kind of complex...
The standard way to do this as mentioned in this thread is to use capture attribute. I have a simple Curve to Mesh setup that uses this method:
Is there a simple way to just make this UV 'even'? Because the logic should be there, but not sure why one part of the seem is just super compact and disconnected...
Hope someone can give an answer to this, or maybe improve this in a new update :3