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I've seen this questions posted in places before, but haven't found an easy workaround yet. There's this answer but it's kind of complex...

The standard way to do this as mentioned in this thread is to use capture attribute. I have a simple Curve to Mesh setup that uses this method: enter image description here

Is there a simple way to just make this UV 'even'? Because the logic should be there, but not sure why one part of the seem is just super compact and disconnected...

Hope someone can give an answer to this, or maybe improve this in a new update :3

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  • $\begingroup$ I am currently working on a simpler solution regarding the question you linked. Have a little patience, I will publish it soon. $\endgroup$
    – quellenform
    Commented Oct 4, 2022 at 12:33
  • $\begingroup$ It looks like your curve is a vertical line that you bevel with a circle, making a vertical wire, and you want to make the UV of the caps even? $\endgroup$ Commented Oct 4, 2022 at 14:02

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