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I made some particle simulations and want to add a pattern to the particles. The only way I've found to project a texture properly onto the particles is via Location in Oject Info. The problem is, that of course when the particles move, the color changes. Is there a way to "lock" the pattern of the first frame for example, so that the particles stay the same color no matter where they are?

Current node setup

How the particles are supposed to look throughout the simulation

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Replace Object Info node with Mapping and set Location X, Y, Z to be as Object's in the desired frame - this should help

enter image description here

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  • $\begingroup$ Unfortunately this doesn't work, since every ball renders as one icosphere, so every ball is the same color. $\endgroup$
    – okyoshi
    Commented Jun 9, 2022 at 16:11

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