I made some particle simulations and want to add a pattern to the particles. The only way I've found to project a texture properly onto the particles is via Location in Oject Info. The problem is, that of course when the particles move, the color changes. Is there a way to "lock" the pattern of the first frame for example, so that the particles stay the same color no matter where they are?
1 Answer
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Replace Object Info
node with Mapping
and set Location X, Y, Z
to be as Object's in the desired frame - this should help
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$\begingroup$ Unfortunately this doesn't work, since every ball renders as one icosphere, so every ball is the same color. $\endgroup$– okyoshiCommented Jun 9, 2022 at 16:11