So to put it simply, I am trying to create a particle system that emits particles, of course, in a stream and I have a smoke simulation set up so that the particles are on fire. The fire changes color as the particles are "alive" longer. Of course with a smoke sim, you give the domain a material, not the flow object.
My problem is that the flow object has the particle system therefore the particle info node for that system can only be used for that object (if I understand how the particle info node works) but I need to use the particle info from the flow object in my domain material.
Is there any way to do this without any weird scripting stuff or something?