When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport vs render visibility settings or render settings as far as I can tell. I've also looked through other people's questions and found no answers. Anyone have any idea why this is happening?
I could simply do a render viewport image render, but I'm also trying to use freestyle with this and that isn't something that can be rendered in the viewport.