When unwrapping a seamed object, my UV coordinates come out very weird. Whereas several sections have equal area on the model, they come out distorted when projected to the UV mappings:
closer view of the UV map:
I already tried applying the object's scale (Ctrl+A, Scale). It did help, but the UV is still distorted a bit. Is that normal, or am I doing something terribly wrong?
.blend file here (the model in question is in the 4th layer)