I'm very new to Blender and I'm play around with the armature deform. I'm try to animate the opening of a box.
The animation look properly working in pose mode.
The issue is when I export the project in glb format and try to open it with other software (like Reality Converter) I get the animation totally wrong.
For sure is due to some mistake on the application of the bone / armature, but I really don't know what to correct
How can I fix this?