1
$\begingroup$

enter image description here

enter image description here

Basically a Boolean operation + some vertex cleanup. What's causing this weird geometry when i bevel the edges? is it the unbalanced number of vertices on the Boolean object and the main mesh?

$\endgroup$
6
  • $\begingroup$ Try to apply the scale. Ctrl+A > Apply transforms. $\endgroup$
    – brockmann
    Commented Oct 11, 2021 at 12:35
  • $\begingroup$ @brockmann didnt fix it, i'll upload the file shortly $\endgroup$ Commented Oct 11, 2021 at 12:36
  • 1
    $\begingroup$ maybe recalculate the normals or make sure you don't have any inner faces $\endgroup$
    – moonboots
    Commented Oct 11, 2021 at 12:42
  • $\begingroup$ @moonboots yea the normals were the issue, completely missed it. thanks $\endgroup$ Commented Oct 11, 2021 at 12:53
  • 1
    $\begingroup$ @brockmann yep it does $\endgroup$ Commented Oct 11, 2021 at 13:40

1 Answer 1

1
$\begingroup$

Flipped normals can make the bevel fail. Select all in Edit mode and press ShiftN to recalculate the normals.

$\endgroup$

Not the answer you're looking for? Browse other questions tagged .