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Basically a Boolean operation + some vertex cleanup. What's causing this weird geometry when i bevel the edges? is it the unbalanced number of vertices on the Boolean object and the main mesh?

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  • $\begingroup$ Try to apply the scale. Ctrl+A > Apply transforms. $\endgroup$
    – brockmann
    Oct 11 at 12:35
  • $\begingroup$ @brockmann didnt fix it, i'll upload the file shortly $\endgroup$ Oct 11 at 12:36
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    $\begingroup$ maybe recalculate the normals or make sure you don't have any inner faces $\endgroup$
    – moonboots
    Oct 11 at 12:42
  • $\begingroup$ @moonboots yea the normals were the issue, completely missed it. thanks $\endgroup$ Oct 11 at 12:53
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    $\begingroup$ @brockmann yep it does $\endgroup$ Oct 11 at 13:40
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Flipped normals can make the bevel fail. Select all in Edit mode and press ShiftN to recalculate the normals.

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