I am working on a simple monitor with some thin extrusions that follow the outer rim, If I bevel first before extruding the rim I get weird geometry once I start insetting and extruding.
If I extrude the rim first I lose the ability to bevel the corners as much as I need. What is the best way to do this?
This is an add on question to this.
This is the weird mesh I get when I bevel first and then extrude and inset to layout the screen of the monitor.
I am just asking what is the correct way to model this so it has good topology?