I have used the mesh data transfer addon by Maurizio Memoli to project a large number of shape keys onto a target mesh from a template object. However, not all of the shape keys in the template object transform regions that influence the target object, resulting in a high number of redundant shape keys that are identical to the basis shape.
Does there exist an addon or script that can iterate though an object's shape keys and automatically delete shapes that are identical to the basis? This would save a lot of time across multiple objects.