I have an object with multiple shape keys. I want to edit the base shape whilst relative mode is enabled so that the edits proportionally affect all the rest of the shape keys except for one, which I would like to keep the same. I can't just edit the base shape and propagate the vertices to the desired shapes because the verts in question are not in the same position as the base in the other shape keys.
Is there a way to 'lock' this specific shape key so that it isn't affected by edits to the base mesh in relative mode?