Is it possible to use a rigged characters poses to create shape keys?
I am attempting to create 52 blend shapes, for my characters face…
I create the first shape key (bases).
I open pose mode and move a few bones to create the first blend shape (Eye Blink Left).
Then open object mode, and select character mesh, and open the modifier tab, and save shape key in the armature modifier.
Then I go to the vertex tab and change the value of the shape key (Eye Blink Left) from 0 to 1; to see if the shape key has been applied.
It has… However, when the value is at 1 the jaw gets bloated, and the arms of the character move slightly, as well.
Every following shape key I make, has the same result.
I’ve checked the weight painting and the rig is fine on that end… So what else can be the issue?