I have already rigged a character in blender.
I am trying to create viseme's using Shape Keys. The shape of the mouth is dependent on the jaw position. Most of the viseme's happen with my characters jaw is open.
So I rotate the jaw, select the mesh again, and add a new shape key. When I do the jaw will snap back to its closed position. I can't do the shape key while its mouth is closed.
I tried this several ways, the other way is you create a shape key, go into edit mode and then try to shift the jaw, which just closes the shape key.
Is there a way to combine the shape keys (mouth shape) and armature (jaw)?