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so I am new to blender and I have been trying for days to get vertex paint to work on my sculpted object. Ive followed multiple tutorials but it just wont show up. UPDATE:so now I am able to draw on my figure but I edited my character more in sculpt mode but when I go back to vertex paint mode the edits get undone and it reverts back to the old character? But then its back to the new character when I go into sculpt mode again I am also using blender 2.931 thank you

here is my file sorry I dont know how to upload it properly https://drive.google.com/file/d/1QP-lvnOZG2e6pbGRKcq46lyGpzp6ZuXC/view?usp=sharing

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  • $\begingroup$ Can you please share your file as well? $\endgroup$
    – MikoCG
    Commented Aug 4, 2021 at 9:51
  • $\begingroup$ Don't update the question with a totally different content once your first question was cleared up, it creates a mess since it's not clear to other readers what were you asking from the beginning and what other people were answering to. Ask different questions instead $\endgroup$
    – Mr Zak
    Commented Aug 5, 2021 at 12:11
  • $\begingroup$ oh ok sorry about that $\endgroup$
    – user129981
    Commented Aug 6, 2021 at 8:20

2 Answers 2

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I can see that you have the faces in the upper right corner enabled: faces enabled

This works kind of as a mask. You can disable it.

If you want to use a mask, then

  • switch to Edit mode
  • select the faces that should be affected by the paint brush
  • switch back to Vertex Paint
  • now only the selected faces should be paintable

Probably you have selected none of the faces and therefore you can't paint anything.

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  • $\begingroup$ Yup. In this mode if faces aren't highlighted, you can't paint on them $\endgroup$
    – Gorgious
    Commented Aug 4, 2021 at 16:47
  • $\begingroup$ Thank you so much I would have never though that was the problem but it works now thank you $\endgroup$
    – user129981
    Commented Aug 4, 2021 at 17:52
  • $\begingroup$ One more thing, I edited my character more in sculpt mode but when I go back to vertex paint mode the edits get undone and it reverts back to the old character? But then its back to the new character when I go into sculpt mode again $\endgroup$
    – user129981
    Commented Aug 4, 2021 at 17:59
  • $\begingroup$ Hmm, that behaviour sounds really strange. Do you have any modifiers active for your model? $\endgroup$ Commented Aug 4, 2021 at 20:05
  • $\begingroup$ Im not sure how to check that sorry, I uploaded my file if thats any help $\endgroup$
    – user129981
    Commented Aug 5, 2021 at 7:30
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Answer to your second question:

Modifier Tab

In the properties window in the modifier tab I found the Multires modifier. I never worked with that before, but as I can see there is a different value for "level viewport" and "sculpt".

level

Set the "level viewport" to the same value as "sculpt" and then you should see no difference any more when you switch between these modes.

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  • $\begingroup$ this worked thank you so much for your help I appreciate it! $\endgroup$
    – user129981
    Commented Aug 5, 2021 at 13:35
  • $\begingroup$ Actually there is one more thing im sorry, the object still reverts back to its old form when I go into edit mode. And when I go into object mode its fine, it shows the new version, but then when I edit the object in object mode and go to vertext paint it goes back to the version before I edited it in object mode $\endgroup$
    – user129981
    Commented Aug 5, 2021 at 14:11
  • $\begingroup$ I was trying to reduce the amount of vertexes in object mode and I had to select the object for that but when I am back in sculpt mode I guess the object is not selected? $\endgroup$
    – user129981
    Commented Aug 5, 2021 at 14:14
  • $\begingroup$ Some modifiers don't show up in the edit mode, because usually you want to edit the original mesh. However a lot of modifier have the option to be displayed in the edit mode - this one doesn't have this option. I you want to see the new version in the edit mode you could apply the modifier, but then the window with the settings(first screenshot) disappears. $\endgroup$ Commented Aug 5, 2021 at 15:05

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