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im doing an audio plugin. We want to do the GUI in perspective. Here is a sloppy example for getting the point across:

enter image description here

In this view, the knobs have perspective. This is how we would like it to appear in the plugin. My question is, is it possible to somehow render the knob filmstrips and have them keep the perspective in this view?

When i go to render the knob frames, the camera is centered on the knob, in perspective. Shown below:

enter image description here

This is obviously not the desired result. I zoomed out further, and increased focal length to get a little more detail:

enter image description here

Zoomed out, higher focal length again:

enter image description here

Is it possible to render a closeup of the knob like this and get the result in the first example or does it simply go against physics/science/whatever?

Or would i have to be in the 1st example perspective, and render each knob from that view and solo out every other knob to get the individual filmstrip?

Thanks!

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1 Answer 1

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That's absolutely possible.
Keep all the cameras in one place and only change the X Shift.

enter image description here

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    $\begingroup$ Damn, beat me to it! Your gif is nicer though with the split view $\endgroup$ Commented Mar 16, 2021 at 18:02
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    $\begingroup$ ~ Without my gifs, I am nothing. ~ :) $\endgroup$ Commented Mar 16, 2021 at 18:04
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    $\begingroup$ ~ ...and my gifs without me are nothing ~ $\endgroup$ Commented Mar 16, 2021 at 18:10
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    $\begingroup$ @Rikky Oh, I get it now :). Use the original camera settings and position, and to "zoom in", simply lower the camera sensor size - then adjust XY lens shift to 'move around'. $\endgroup$ Commented Mar 16, 2021 at 23:35
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    $\begingroup$ @JachymMichal thanks for your help man! $\endgroup$ Commented Mar 17, 2021 at 1:31

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