When I'm in camera view Numpad 0 and I want to navigate in the 3D-view with e.g. ⇧ Shift MMB the view jumps to a completely different location.
I actually jump from Camera Perspective to User Perspective.
Can I avoid this?
Is there perhaps a way to set the "User Persp" view to the camera location and rotation?
Or a way to avoid that you when you start navigating in Camera view that you jump back to the last location in User view?
I do not mean "Lock camera to View". I just want to start navigation from the camera's position without moving the camera itself.
Thanks for the elaborate and visualized replies. The hacks are very clever. However, as I just want to be able to continue navigating the world starting from camera view, they take too much effort and attention. As I've been pondering as to why this feature hasn't been added yet to Blender it became apparent that it's not that straightforward. After all, user view and camera view are most likely in diffent perspective. User view could be in ortho view and if not, it would still be in a different focal lenght than the camera. So a seamless navigation from your camera view would result in a changed perspective of your user view and that might be equally annoying as the problem I'm describing in my picture. Oh well, I guess I have to get over this little limitation. Thanks again!