This is how my imported stl looks inside the view port in Blender 2.92:
When I view it through the camera it looks like this:
The object seems to be transparent which is not what I want. Any suggestions on how I can make it look like in the view port?
Please note that I want to create a svg from the front view of the object. This is why I set the camera far away from the object and increased the focal length, to obtain straight object lines:
It seems to help when I switch from perspective to orthographic:
I am still not sure which camera settings I should choos for my use case (create svg in Blender's Freestyle addon). I thought of having a tele camera and therefore choose the perspective view with a high focal length. Which settings do you suggest?