So I'm trying to build a laser bolt like in Star Wars, and I added a cylinder with an emission texture. The problem is, in Star Wars, the laser bolts have glare, so I added a glare node in the compositing tab. I rendered the image with the camera, and there was no difference.
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$\begingroup$ Please add the .blend by using this uploader: blend-exchange.giantcowfilms.com/b/LgRwe6jm, without knowledge of the rest of your setup it is nearly impossible to determine the actual cause (without lots of external knowledge), it basically becomes guesswork $\endgroup$– WhatAMeshCommented Feb 15, 2021 at 18:57
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2$\begingroup$ Does this answer your question? Glow with depth in Blender? read also: control halos in compositor based on emission levels $\endgroup$– susuCommented Feb 15, 2021 at 19:25
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$\begingroup$ try changing stroke dropdown to fog from glare node of simply mix original image with a blured one $\endgroup$– MohMehdiCommented Feb 15, 2021 at 19:29
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1 Answer
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You need to use a higher value then 0 in you Mix Slider from the Glare, or the Glare wont mix in your Picture. This will make you Picture a little bit darker but the glare will be visible, you can counter the darkness with the Threshold Value.