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After new graphics driver update(AMD) eevee render viewport is acting like in the picture. the object gets transparent or reflective or starts glowing and after i click F12 everything get rendered except the objects in the scene. this problem goes away when i switch to cycles

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I guess we have the same problem. Because I find it hard to rollback the driver, my current solution was to enable High Quality Normals in the Render > Performance section.

My question: Eevee not rendering properly if High Quality Normals isn't checked

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