I’m trying to make this environment but I’m actually having trouble with this curve. I know I can manually do it but I feel like it won’t look natural and smooth. I saw tutorials using the simple deform but that applies to the whole object while the one in the photo is more like a L shape.
1 Answer
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You can begin with a perpendicular plane:
Bevel the angle with CtrlB:
Select all and press AltE to extrude the faces along the normals:
Scale if necessary, select the edges and bevel again to round the angles: