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I’m trying to make this environment but I’m actually having trouble with this curve. I know I can manually do it but I feel like it won’t look natural and smooth. I saw tutorials using the simple deform but that applies to the whole object while the one in the photo is more like a L shape.the part circled with red

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  • $\begingroup$ Maybe add this object in your question (upload a blend file)? Considering the style in the picture, consider doing it manually. $\endgroup$
    – lemon
    Commented Dec 6, 2020 at 7:26

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You can begin with a perpendicular plane:

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Bevel the angle with CtrlB:

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Select all and press AltE to extrude the faces along the normals:

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Scale if necessary, select the edges and bevel again to round the angles:

enter image description here

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